Developer: Tales Studio| Publisher: Namco Bandai| Platform: 3DS| Genre: RPG| RRP: £39.99

Namco hasn’t been very nice to European Tales fans over the years with only a handful of games making an appearance here. It was shame that in 2006, at the height of PS2 popularity, that Namco opted out of publishing Tales of the Abyss in Europe. Luckily the game got another chance in 2011 when Namco saw fit not only to bring it to the 3DS but also the Europe for the first time. The only question that remained was whether the game was worth a five year wait.
One of the main appeals of RPGs in recent years are the production values and Abyss does not disappoint in this regard. The game has great graphics with atmospheric environments and extremely flashy combat but because the game is not tailor made for the system the 3D can be quite weak, although it’s never actually bad. Music is typical Tales/Sakuraba fare but there’s a lot of good tunes(such as the Grand Chokmah theme) . There’s a lot of voicework in the game and whilst some performances are better than others it’s a solid performance from the cast, it’s just a shame that the trademark Tales skits are not voiced(as in the PS2 version). Like the other Mothership Tales games Abyss also features high quality animated cutscenes which really help it feel like a big production. Unfortunately these scenes are only in 2D, likely because it would be very expensive to go back and reanimate the scenes. An advantage of the 3DS version compared to the original is a solid framerate and very fast loading, they really improved this aspect and it adds to an already high quality production.

Abyss’ writing is quite strong with strong dialogue and strong exploration of its themes of existence and purpose. The story is just refreshing enough to keep the player interested and guessing at each twist and turn. It’s really through the well developed characters that the game develops its story and themes. One of the most interesting plot devices in Abyss is the fact that main character Luke is a bit annoying to begin with; He’s arrogant, lazy and selfish. Throughout the game he really grows and changes and becomes a hero and by the end of the game he’s really likeable. Luke isn’t the only well developed character in the game though, the whole main cast including the villains are all well developed with lots of depth and strong motivations. The cast is very likeable and players will find themselves sympathising with the enemy.

Abyss follows series tradition in having an excellent battle system. The fundamentals of the battle system is that you control one character at a time, in real time, and must rely on your skills to alternate between attacking, blocking, dodging and using special attacks or items. It’s a simple construct but is really fun and keeps the player in the control. Fights can vary in length, ranging from seconds to many minutes. Battles do have depth though with features such as Free Running, where the player can freely traverse the battlefield(very useful when fighting spell casters) and Field of Fonons, which allow the characters to use the element of a previously cast Arte to enhance their attacks. Mastering both of these is essential in later battles. You shouldn’t ever need to grind but if you ever feel the need you can set your character to automatic and just travel from fight to fight; its unnecessary, but still nice.
Content is really where the game shines, especially in the young 3DS software catalogue. Not only is the game’s story quite lengthy, even for an RPG, but it has also has a ton of side content to do. The game easily takes over 50 hours to complete on a first run and took me around 80 hours to complete with the majority of sidequests completed. The game also incentivises second playthroughs through the grade shop which allows you to carry over stats and items to a new playthrough and also apply modifiers(such as increased money or EXP). Unfortunately it’s easy to miss a lot of the sidequests and some are restricted until you’ve completed the game at least once. There’s still enough content that you’ll feel satisfied even if you’ve missed some stuff.
Overall, the game is definitely worth a purchase. It has a ton of content, looks great, sounds great and plays great. The story is engaging and the cast of characters is one of the best. There’s just a few issues that knock it down a peg. Hopefully we see an original entry in the franchise in the 3DS’ future which perfects the formula. For now Tales of the Abyss is about as good as it gets.
Score: 9/10